Difference between revisions of "Tf logic boss battle"

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(Obsolete entity, reformatted)
m (whoops, wrong class name)
 
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{{obsolete|entity=1}}
 
{{obsolete|entity=1}}
 
{{Ent_not_in_game}}
 
{{Ent_not_in_game}}
{{tf2 point|tf_logic_boss_battle}} This was likely used to detect a Boss Battle map, an unknown game mode.
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{{tf2 point|tf_logic_boss_battle}} This was used to detect a Boss Battle map, a sub-gamemode for [https://wiki.teamfortress.com/wiki/Raid Raid] mode, which is an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. The code for the gamemode still exists, but is now entirely disabled.
  
==Keyvalues==
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{{code class|CBossBattleLogic|tf_boss_battle_logic.cpp}}
{{KV BaseEntity|base=1}}
 
  
==Inputs==
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== See Also ==
{{I BaseEntity|base=1}}
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*{{ent|tf_logic_raid}}
 
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*{{ent|tf_logic_mann_vs_machine}}
==Outputs==
 
{{O BaseEntity}}
 

Latest revision as of 09:23, 23 July 2021

Team Fortress 2 tf_logic_boss_battle is a point entity available in Team Fortress 2. This was used to detect a Boss Battle map, a sub-gamemode for Raid mode, which is an early iteration of Mann vs. Machine. The code for the gamemode still exists, but is now entirely disabled.

In code, it is represented by theCBossBattleLogicclass, defined in thetf_boss_battle_logic.cppfile.

See Also