tf_gamerules
tf_gamerules
is a point entity available in Team Fortress 2.
Contents
Entity description
Proxy entity for TF Gamerules.
Keyvalues
Targetname:
- Name
(targetname)
<string>
- The targetname that other entities refer to this entity by.
- Entity Scripts
(vscripts)
<scriptlist>
(in all games since)
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
- Script think function
(thinkfunction)
<string>
(in all games since)
- Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note: Try to avoid expensive operations in this function, as it may cause performance problems.
- Hud Type
<choices>
- Override the HUD type clients should display.
- 0 : Default
- 1 : CTF HUD
- 2 : CP HUD
- 3 : Payload HUD
- CTF Overtime
<boolean>
- Allow Overtime for CTF maps.
Inputs
Targetname:
Kill
- Removes this entity from the world.
KillHierarchy
- Removes this entity and its children from the world.
Note: Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than
Kill
. AddOutput
<string>
- Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format:<key> <value>
I/O Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs. Use
!FGD- Same as a player invoking +use; may not do anything depending on the entity. Can also be invoked by firing an output that does not specify an input.
RunScriptFile
<script>
(in all games since)
- Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode
<string>
(in all games since)
- Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Bug: In
, the code is executed in the script scope of the entity that fires the output, not the one receiving the input.
Warning: Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
CallScriptFunction
<string>
(in all games since) !FGD
- Execute a VScript function in the scope of the receiving entity.
SetLocalOrigin
<coordinates>
(in all games since) !FGD
- Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.
SetLocalAngles
<angles>
(in all games since) !FGD
- Set this entity's angles.
SetRedTeamRespawnWaveTime
<float>
- Set the RED team's respawn wave time
SetBlueTeamRespawnWaveTime
<float>
- Set the BLU team's respawn wave time
AddRedTeamRespawnWaveTime
<float>
- Add to the RED team's respawn wave time
AddBlueTeamRespawnWaveTime
<float>
- Add to the BLU team's respawn wave time
SetRedTeamGoalString
<string>
- Set the RED team's goal string to show in the hud
Note: Frequent compiling and testing will cause the map view log to automatically hide this message, and give the false impression it is not working. You can reset the logged map views by editing /media/viewed.res
SetBlueTeamGoalString
<string>
- Set the BLU team's goal string to show in the hud
Note: Frequent compiling and testing will cause the map view log to automatically hide this message, and give the false impression it is not working. You can reset the logged map views by editing /media/viewed.res
SetRedTeamRole
<integer>
- Set RED team role, 0=none, 1=defenders, 2=attackers
SetBlueTeamRole
<integer>
- Set BLU team role, 0=none, 1=defenders, 2=attackers
SetRequiredObserverTarget
<string>
- Sets the given entity (by name) to be the required observer target for all spectators. Must be cleared to allow spectators to cycle through targets normally again.
AddRedTeamScore
<integer>
- Add to the RED team score (can be a negative number)
AddBlueTeamScore
<integer>
- Add to the BLU team score (can be a negative number)
SetStalemateOnTimelimit
<boolean>
- Determines whether mp_timelimit can end the match in the middle of a round.
SetRedKothClockActive
- Set the RED team clock active for KOTH maps.
SetBlueKothClockActive
- Set the BLU team clock active for KOTH maps.
SetCTFCaptureBonusTime
<integer>
- Set the length of crit bonus time (in seconds) for CTF captures.
HandleMapEvent
PlayVO
PlayVOBlue
PlayVORed
Outputs
Targetname:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs. OnKilled
(only in)
- This output fires when the entity is killed and removed from the game.
OnWonByTeam1
- Sent when RED wins the round.
OnWonByTeam2
- Sent when BLU wins the round.
Team1PlayersChanged
<integer>
- Sent when RED team player count changes, due to a player joining or leaving the team.
Team2PlayersChanged
<integer>
- Sent when BLUE team player count changes, due to a player joining or leaving the team.