Difference between revisions of "Template talk:KV BaseEntity"

From Valve Developer Community
Jump to: navigation, search
m (progress quirks and oversights: this got me confused so ill just add this here)
 
Line 33: Line 33:
  
 
all datamaps have been checked. [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 04:03, 3 August 2018 (UTC)
 
all datamaps have been checked. [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 04:03, 3 August 2018 (UTC)
 +
 +
:Things here may been outdated, but should clarify that<code>addon</code>is no longer on [[Template:KV_BaseAnimating]], and has been removed from the template 2 years ago since ficool2 found out it isn't implemented. Won't go on to correct all the other things here though. --[[User:Orinuse|Orin]] ([[User talk:Orinuse|talk]]) 23:50, 16 April 2021 (PDT)

Latest revision as of 23:50, 16 April 2021

progress quirks and oversights

BaseEntity keyvalues not covered here:

  • speed (m_flSpeed) (used on entities such as func_door. this will be documented individually, per-entity's use of it.)
  • renderfx (covered on BaseAnimating)
  • renderamt (covered on BaseAnimating)
  • rendermode (covered on BaseAnimating)
  • rendercolor (covered on BaseAnimating)
  • modelindex (covered on BaseAnimating)
  • max_health (m_iMaxHealth) (covered on AI_BaseNPC. other entities that use it will probably do so individually.)
  • health (m_iHealth) (covered on AI_BaseNPC. other entities that use it will probably do so individually.)
  • target (m_target) (covered on AI_BaseNPC. remainders individual.)
  • damagefilter (covered on BaseAnimating.)
  • solid (covered on BaseAnimating)
  • shadowcastdist (covered on BaseAnimating)
  • TeamNum (m_iInitialTeamNum) (will be covered individually by entities which use it.)
  • teamnumber (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
  • model (covered on BaseAnimating)
  • basevelocity (m_vecBaseVelocity) (covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
  • avelocity (m_vecAngVelocity) (covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
  • waterlevel (covered on AI_BaseNPC. also used by player. nothing else uses this probably?)
  • gravity (only used by player.)
  • friction (non-functional leftover from GoldSource. will not be noted.)
  • velocity (m_vecVelocity) (covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
  • texframeindex (covered on BaseAnimating)
  • To doview_ofs (used only on players, maybe NPCs as well. needs more testing.)
  • fademindist (covered on BaseAnimating)
  • fademaxdist (covered on BaseAnimating)
  • fadescale (covered on BaseAnimating)
  • addon (covered on BaseAnimating)
  • MoveType (covered on BaseAnimating)
  • CollisionGroup (covered on BaseAnimating)
  • To dopendingteamnumber (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on players?)

all datamaps have been checked. Pinsplash (talk) 04:03, 3 August 2018 (UTC)

Things here may been outdated, but should clarify thataddonis no longer on Template:KV_BaseAnimating, and has been removed from the template 2 years ago since ficool2 found out it isn't implemented. Won't go on to correct all the other things here though. --Orin (talk) 23:50, 16 April 2021 (PDT)