Revision as of 20:36, 10 August 2021 by MrFunreal (reworded Scale and Translate to add more info about how the numbers are used)
- The default position is
"center .5 .5 scale 1 1 rotate 0 translate 0 0".
centerdefines the point of rotation. Only useful if
rotateis being used.
scalefits the texture into the material the given number of times. '
2 1' is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
rotaterotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
translateshifts the texture by the given numbers. '
.5' will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
- Note: All values must be included!
- Bug: Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.
- Bug: Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.