Template:Tfc kv effects1
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@BaseClass TFEffects1 from
Team Fortress Classic
Todo: Add info about these keyvalues
TFEffects1:
-
If criteria fails activate Goal # (else_goal) <integer> (only in
)
- if criteria check fails, activate this goal instead
-
If all goals in group # active... (all_active) <integer> (only in
)
-
...activate goal # (last_impulse) <integer> (only in
)
-
Activate goal # (activate_goal_no) <integer> (only in
)
-
Inactivate goal # (inactivate_goal_no) <integer> (only in
)
-
Remove goal # (rv_g) <integer> (only in
)
-
Restore goal # (rs_g) <integer> (only in
)
-
Activate goals in group # (activate_group_no) <integer> (only in
)
-
Inactivate goals in group # (inactivate_group_no) <integer> (only in
)
-
Remove goals in group # (rv_gr) <integer> (only in
)
-
Restore goals in group # (rs_gr) <integer> (only in
)
-
Remove Spawn point # (remove_spawnpoint) <integer> (only in
)
-
Restore Spawn point # (restore_spawnpoint) <integer> (only in
)
-
Remove Spawn group # (rv_s_h) <integer> (only in
)
-
Restore Spawn group # (rs_s_h) <integer> (only in
)