Template:O WeaponSpawnSingle
WeaponSpawnSingle:
OnItemSpawn
(removed since )- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
Model:
OnIgnite
!FGD- Fired when the entity catches fire, such as from an
env_entity_igniter
or theIgnite
inputs.
Base:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs. OnKilled
(only in )- This output fires when the entity is killed and removed from the game.