Template:O WeaponSpawnSingle

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Revision as of 17:53, 1 August 2011 by Barracuda (talk | contribs) (Created page with "{{ScrollBox|title=WeaponSpawnSingle| {{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.}} {{O...")
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WeaponSpawnSingle:

OnItemSpawn
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

Targetname:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in <Left 4 Dead><Left 4 Dead 2>)
This output fires when the entity is killed and removed from the game.

Studiomodel:

OnIgnite
Fired when this object catches fire.