Template:O TriggerOnce

From Valve Developer Community
Revision as of 23:45, 15 July 2021 by Darnias (talk | contribs) (someone reword this if you think of better sentence)
Jump to: navigation, search


Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (activator is the toucher)
Fired repeatedly while inside the volume, delay defined by Delay Before Reset.


OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in Left 4 Dead Left 4 Dead 2)
This output fires when the entity is killed and removed from the game.