Difference between revisions of "Template:O TriggerOnce"

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m (Robot: fixing template case.)
(trigger_once doesn't have OnEntireTeamStartTouch)
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* '''OnStartTouch'''
 
* '''OnStartTouch'''
 
: Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. {{activator|toucher}}
 
: Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. {{activator|toucher}}
* {{L4D add|'''OnEntireTeamStartTouch'''}}
 
 
: Fired when all surviving survivors start touching this trigger.
 
: Fired when all surviving survivors start touching this trigger.
 
* '''OnTrigger'''
 
* '''OnTrigger'''
 
: Fired whenever the trigger is activated. {{activator|activator}}
 
: Fired whenever the trigger is activated. {{activator|activator}}

Revision as of 06:23, 20 June 2009

Targetname:

OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (Only in the Left 4 Dead series)
This Output fires when the entity is killed and removed from the game.
  • OnStartTouch
Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (activator is the toucher)
Fired when all surviving survivors start touching this trigger.
  • OnTrigger
Fired whenever the trigger is activated. (activator is the activator)