Difference between revisions of "Template:O Targetname"

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(Started using new Since, etc. templates, revised documentation)
(Removed the Mapbase mention (I don't think it's relevant enough since this shows up on later games))
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{{ScrollBox|title=Targetname|}}
 
{{ScrollBox|title=Targetname|}}
 
{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
 
{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnKilled|only={{l4ds}}|also={{mapbase}}|This output fires when the entity is killed and removed from the game.}}<noinclude>[[Category:Output Templates|Targetname]]</noinclude>
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{{IO|OnKilled|only={{l4ds}}|This output fires when the entity is killed and removed from the game.}}<noinclude>[[Category:Output Templates|Targetname]]</noinclude>

Revision as of 05:14, 20 May 2020

Targetname:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in <Left 4 Dead><Left 4 Dead 2>)
This output fires when the entity is killed and removed from the game.