Difference between revisions of "Template:O Targetname"

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(OnKilled: Since L4D to only in L4Ds)
(Started using new Since, etc. templates, revised documentation)
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{{ScrollBox|title=Targetname|}}
 
{{ScrollBox|title=Targetname|}}
{{IO|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
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{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnKilled|only=L4ds|This Output fires when the entity is killed and removed from the game.}}<noinclude>[[Category:Output Templates|Targetname]]</noinclude>
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{{IO|OnKilled|only={{l4ds}}|also={{mapbase}}|This output fires when the entity is killed and removed from the game.}}<noinclude>[[Category:Output Templates|Targetname]]</noinclude>

Revision as of 13:55, 9 May 2020

Targetname:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in <Left 4 Dead><Left 4 Dead 2>) (also in <Mapbase>)
This output fires when the entity is killed and removed from the game.