From Valve Developer Community
Revision as of 00:43, 12 July 2005 by Ts2do
- Fired when an NPC is spawned. The activator is the NPC, and the string is the name of the NPC.
- Fired when the spawned is exhausted (all children have been spawned).
- Fired when the spawner is exhausted (all children have been spawned), and all spawned children have died.