- These outputs each fire in response to the firing of the like-numbered
FireUser4Input; see User Inputs and Outputs.
- This output fires when the entity is killed and removed from the game.
- Player entered the vehicle. (activator is the player)
- Player exited the vehicle. (activator is the player)
- Player Pressed attack key
- Player Pressed attack2 key
- AttackAxis <boolean>
- State of attack button. Also called when player exits vehicle
- Attack2Axis <boolean>
- State of attack2 button. Also called when player exits vehicle