Difference between revisions of "Template:Kv weapon l4d"

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m (Robot: fixing template case.)
m
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* {{KV Angles}}
 
* {{KV Angles}}
 
* '''count'''
 
* '''count'''
: <int> The amount of itemss to spawn.
+
: <int> The amount of items to spawn.
 
* '''ammo'''
 
* '''ammo'''
 
: <int> The amount of ammo this item holds when spawned.
 
: <int> The amount of ammo this item holds when spawned.

Revision as of 05:00, 8 June 2009

  • Targetname:

Name <string>
The targetname that other entities refer to this entity by.
Entity Scripts <scriptlist> (New with Left 4 Dead 2)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function <string> (New with Left 4 Dead 2)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.

Angles:

Pitch Yaw Roll (Y Z X) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • count
<int> The amount of items to spawn.
  • ammo
<int> The amount of ammo this item holds when spawned.