Template:KV npc turret floor

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Skin Number <int>
Which skin to use for this turret. Set to 0 to select randomly.

Angles:
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.