Difference between revisions of "Template:KV Targetname"

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(integrating code discussed on FGD Template Prototype. This should work fine.)
m (Added non-SmartEdit names)
 
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{{ScrollBox|title=Targetname|
 
{{ScrollBox|title=Targetname|
{{KV|Name|string|The [[targetname]] that other entities refer to this entity by. {{{targetname add|}}}}}
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{{KV|Name (targetname)|string|The [[targetname]] that other entities refer to this entity by. {{{targetname add|}}}}}
 
{{#if:{{{l4d2|}}}|
 
{{#if:{{{l4d2|}}}|
{{KV|Entity Scripts|scriptlist|Space delimited list of [[VScript]] files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions. |since=L4D2}}
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{{KV|Entity Scripts (vscripts)|scriptlist|Space delimited list of [[VScript]] files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.|since=L4D2}}
{{KV|Script think function|string|Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call. {{note|Try to avoid expensive operations in this function, as it may cause performance problems.}}|since=L4D2}}
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{{KV|Script think function (thinkfunction)|string|Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call. {{note|Try to avoid expensive operations in this function, as it may cause performance problems.}}|since=L4D2}}
 
| }}{{#if:{{{l4d2|}}}||{{#if:{{{basehl2|}}}||
 
| }}{{#if:{{{l4d2|}}}||{{#if:{{{basehl2|}}}||
{{KV|Entity Scripts|scriptlist|Space delimited list of [[VScript]] files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions. |since=L4D2}}
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{{KV|Entity Scripts (vscripts)|scriptlist|Space delimited list of [[VScript]] files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.|since=L4D2}}
{{KV|Script think function|string|Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call. {{note|Try to avoid expensive operations in this function, as it may cause performance problems.}}|since=L4D2}}
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{{KV|Script think function (thinkfunction)|string|Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call. {{note|Try to avoid expensive operations in this function, as it may cause performance problems.}}|since=L4D2}}
 
}}}}
 
}}}}
 
}}<noinclude>
 
}}<noinclude>
 
[[Category:Keyvalue Templates|Targetname]]
 
[[Category:Keyvalue Templates|Targetname]]
 
</noinclude>
 
</noinclude>

Latest revision as of 02:39, 14 January 2020

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Entity Scripts (vscripts) <scriptlist> (New with Left 4 Dead 2)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function (thinkfunction) <string> (New with Left 4 Dead 2)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.