Difference between revisions of "Template:KV SystemLevelChoice"

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(Suggestion to use Template:KV_BaseAnimating, but im not putting the deprecated tag here since env_fog_controller might work with this? (gotta get that confirmed, somehow, before I can do anything))
 
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{{minititle|SystemLevelChoice}}
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<noinclude>
{{KV|Minimum CPU Level|intn=mincpulevel|choices|A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.|since=L4D}}
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{{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly acceses this, and pages like [[env_fog_controller]] may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}}
{{KV|Maximum CPU Level|intn=maxcpulevel|choices|
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</noinclude>
:*0: Default
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{{minititle|SystemLevelChoice {{since|{{l4d}}}} }}
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{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|Effect Details level of a user's lower than this will not render this entity.|since=L4D}}
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{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Effect Details level of a user's higher than this will not render this entity.
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:*0: Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
 
:*1: Low
 
:*1: Low
 
:*2: Medium
 
:*2: Medium
:*3: High|since=L4D}}
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:*3: High
{{KV|Minimum GPU Level|intn=mingpulevel|choices|A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.|since=L4D}}
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{{note|The command'''<code>cpu_level</code>'''relates to Effect Details, thus the keys's names.}}
{{KV|Maximum GPU Level|intn=maxgpulevel|choices|
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|since=L4D}}
:*0: Default
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{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|Shader Details levels (or<code>gpu_level</code>command) lower than this will not render this object.|since=L4D}}
:*1: Very low
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{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Shader Details levels (or<code>gpu_level</code>command) higher than this will not render this object.
:*2: Low
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:*0: Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>)
:*3: Medium
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:*1: Low
:*4: High|since=L4D}}<noinclude>
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:*2: Medium
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:*3: High
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:*4: Very High
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{{note|The command'''<code>gpu_level</code>'''relates to Shader Details, thus the keys's names.}}
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|since=L4D}}<noinclude>
 
[[Category:Keyvalue Templates|SystemLevelChoice]]
 
[[Category:Keyvalue Templates|SystemLevelChoice]]
 
</noinclude>
 
</noinclude>

Latest revision as of 01:19, 21 April 2021

Note.png Note: This template is only here for legacy purposes; Template:KV BaseAnimating directly acceses this, and pages like env_fog_controller may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.

SystemLevelChoice (in all games since <Left 4 Dead>) :

Minimum Effect Details Level (mincpulevel) <choices> (in all games since <Left 4 Dead>)
Effect Details level of a user's lower than this will not render this entity.
Maximum Effect Details Level (maxcpulevel) <choices> (in all games since <Left 4 Dead>)
Effect Details level of a user's higher than this will not render this entity.
  • 0: Default ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Note.png Note: The commandcpu_levelrelates to Effect Details, thus the keys's names.
Minimum Shader Details Level (mingpulevel) <choices> (in all games since <Left 4 Dead>)
Shader Details levels (orgpu_levelcommand) lower than this will not render this object.
Maximum Shader Details Level (maxgpulevel) <choices> (in all games since <Left 4 Dead>)
Shader Details levels (orgpu_levelcommand) higher than this will not render this object.
  • 0: Default ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High
Note.png Note: The commandgpu_levelrelates to Shader Details, thus the keys's names.