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用法
| 参数 |
描述 |
示例 |
预览
|
static |
用于控制是否展示"Model Scale"键值。使用|static=0调用此模板以显示此键值。 |
{{KV Studiomodel:zh-cn|static=0}} |
Studiomodel:
- World Model
(model) <string>
- 此实体应显示的模型。 128 个字符限制。
- Skin
(skin) <integer>
- 一些模型有多个skins 。该值从索引中选择,从 0 开始。
Tip: Hammer 的模型浏览器如果您使用它来查看不同的 skin,则会自动更新该值。
- Model Scale
(modelscale) <float> (存在于自 以来)
- 模型大小的乘数。
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Disable Shadow Depth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache) <integer choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
Choices
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
|
Reflection:
- Render in Fast Reflections
(drawinfastreflection) <boolean> (in all games since )
- 如果启用,该实体将在快速水反射中渲染(即当水材质指定
$reflectonlymarkedentities时)和世界中的 impostor pass。
|
noscroll |
使用|noscroll=1调用此模板以阻止此模板滚动和/或使用|prep2=1调用此模板以隐藏在 Portal 2中添加的 KV。 |
{{KV Studiomodel:zh-cn|noscroll=1}} |
Studiomodel:
- World Model
(model) <string>
- 此实体应显示的模型。 128 个字符限制。
- Skin
(skin) <integer>
- 一些模型有多个skins 。该值从索引中选择,从 0 开始。
Tip: Hammer 的模型浏览器如果您使用它来查看不同的 skin,则会自动更新该值。
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Disable Shadow Depth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache) <integer choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
Choices
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
|
Reflection:
- Render in Fast Reflections
(drawinfastreflection) <boolean> (in all games since )
- 如果启用,该实体将在快速水反射中渲染(即当水材质指定
$reflectonlymarkedentities时)和世界中的 impostor pass。
|
prep2 |
使用|prep2=1调用此模板以隐藏在 Portal 2中添加的 KV。 |
{{KV Studiomodel:zh-cn|prep2=1}} |
Studiomodel:
- World Model
(model) <string>
- 此实体应显示的模型。 128 个字符限制。
- Skin
(skin) <integer>
- 一些模型有多个skins 。该值从索引中选择,从 0 开始。
Tip: Hammer 的模型浏览器如果您使用它来查看不同的 skin,则会自动更新该值。
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
|
| 无参数 |
N/A |
{{KV Studiomodel:zh-cn}} |
Studiomodel:
- World Model
(model) <string>
- 此实体应显示的模型。 128 个字符限制。
- Skin
(skin) <integer>
- 一些模型有多个skins 。该值从索引中选择,从 0 开始。
Tip: Hammer 的模型浏览器如果您使用它来查看不同的 skin,则会自动更新该值。
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Disable Shadow Depth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache) <integer choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
Choices
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
|
Reflection:
- Render in Fast Reflections
(drawinfastreflection) <boolean> (in all games since )
- 如果启用,该实体将在快速水反射中渲染(即当水材质指定
$reflectonlymarkedentities时)和世界中的 impostor pass。
|