Difference between revisions of "Template:KV Shadow"
Deprecated (talk | contribs) (Added some FGD information) |
Deprecated (talk | contribs) (Added prop_static behavior to Disable Shadows keyvalue) |
||
Line 1: | Line 1: | ||
{{ScrollBox|title=Shadow| | {{ScrollBox|title=Shadow| | ||
− | {{KV|Disable | + | {{KV|Disable Shadows (disableshadows)|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[shadow mapping]].}} |
{{KV|Disable ShadowDepth (disableshadowdepth)|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}} | {{KV|Disable ShadowDepth (disableshadowdepth)|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}} | ||
{{KV|Projected Texture Cache (shadowdepthnocache)|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}} | {{KV|Projected Texture Cache (shadowdepthnocache)|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}} |
Latest revision as of 17:17, 13 January 2020
Shadow:
- Disable Shadows (disableshadows)
<boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a
prop_static
. Does not affect shadow mapping. - Disable ShadowDepth (disableshadowdepth)
<boolean>
(in all games since)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Projected Texture Cache (shadowdepthnocache)
<choices>
(in all games since)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- 0 : Default
- 1 : No cache - render every frame
- 2 : Cache it - render only once
- Disable flashlight (disableflashlight)
<boolean>
(in all games since)
- Used to disable projected texture lighting and shadows on this entity.