Template:KV Parentname

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Revision as of 08:52, 21 September 2020 by Darnias (talk | contribs) (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseentity.cpp#L4150 The input itself clears an attachment and doesn't set a new one)
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Note.png Note: This template is deprecated. For new entity pages, please use Template:KV BaseEntity instead.


Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent.

There are three extra bits you can add to this template:

  • vphystip (can't parent vphys objects)
  • triggerwarning (provide a dummy parent for map init)
  • cswarning (Counter-Strike: Source round restart oddness)