From Valve Developer Community
Revision as of 02:56, 20 January 2009 by VDCBot (Robot: fixing template case.)
- Entity Scripts (vscripts)
<scriptlist>(New with Left 4 Dead 2)
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
- Script think function (thinkfunction)
<string>(New with Left 4 Dead 2)
- Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call. Note:Try to avoid expensive operations in this function, as it may cause performance problems.
- <target_destination> Attached Object - Object to apply the force to.
- <float> Time of Force (0=inf) - Automatic shut-off after this time has passed. A value of 0 means to stay on forever or until deactivated.