Difference between revisions of "Template:KV EnvShooter"

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(added 2 more)
m (Added to Keyvalue Templates category)
 
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{{KV|Model Scale (scale)|float|Multiplies the size of the <code>gib</code> models. Physics will not be scaled up.}}
 
{{KV|Model Scale (scale)|float|Multiplies the size of the <code>gib</code> models. Physics will not be scaled up.}}
 
{{KV|Gib Gravity Scale (gibgravityscale)|float|Scale gravity so that gibs fall faster, slower, or not at all.}}
 
{{KV|Gib Gravity Scale (gibgravityscale)|float|Scale gravity so that gibs fall faster, slower, or not at all.}}
{{KV|Mass (massoverride)|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}}
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{{KV|Mass (massoverride)|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}}<noinclude>[[Category:Keyvalue Templates|EnvShooter]]</noinclude>

Latest revision as of 00:43, 15 January 2020

EnvShooter:

Model (shootmodel) <model path>
Thing to shoot out. Can be an MDL or a VMT.
Material Sound (shootsounds) <choices>
What sounds play when the gibs are interacted with (shooting, walking on, etc). See $surfaceprop.
Value Description
-1 None
0 Glass
1 Wood
2 Metal
3 Flesh
4 Concrete
Skin (skin) <integer>
Some models have multiple skins. This value selects from the index, starting with 0.
Model Scale (scale) <float>
Multiplies the size of the gib models. Physics will not be scaled up.
Gib Gravity Scale (gibgravityscale) <float>
Scale gravity so that gibs fall faster, slower, or not at all.
Mass (massoverride) <float> (only in <Half-Life 2: Episode One><Half-Life 2: Episode One><Half-Life 2: Episode Two>)
Force gibs to be a certain mass. Default mass is 200.[confirm]