From Valve Developer Community
Revision as of 21:23, 5 October 2018 by Pinsplash (added L4D keyvalue)
- Performance Mode (PerformanceMode)
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
- 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
- Min Damage to Hurt (minhealthdmg)
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay (PressureDelay)
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health (health)
- How close to breaking the object is.
- Maximum Health (max_health)
- Health cannot exceed this amount.
- Physics Impact Damage Scale (physdamagescale)
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
- Breakable By (BreakableType)
<choices>(New with Left 4 Dead)
- only. Who can break this?
- 0: Everyone
- 1: All Infected
- 2: Only Tanks