Template:I visiblebrush

From Valve Developer Community
Revision as of 03:47, 10 September 2018 by Pinsplash (talk | contribs) (note)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

portal2=1 for portal 2 inputs!Visible Brush:

Alpha  <integer>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its Render Mode (rendermode) set to a number other than 0.
AlternativeSorting  <boolean>
Swaps the rendering order of the entity. Used to attempt to fix sorting problems when rendering, for example an object rendering in front of translucent materials.
Color  <color255>
Sets an RGB color for the entity.
SetDamageFilter  <targetname>
Sets a filter for this entity for when it receives damage.
Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
Prevents the entity from being pushed by damage done to it.
Allows the entity to draw a render target shadow.
Prevents the entity from drawing a render target shadow.