From Valve Developer Community
Revision as of 19:28, 15 January 2019 by Loudslappingsounds
- Changes the model's skin to the specified number.
- Set the model's body group.
- Control the model's cheap render-to-texture shadow.
- Uses an alternative method for telling which objects are in front of others. Use if this object draws incorrectly when seen through transparent things.
<float>(New with Team Fortress 2)
- Sets the model scaling factor