Template:I PlayerCompanion

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Revision as of 20:38, 27 September 2018 by Avanate (talk | contribs) ("Clears" will work too.)

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PlayerCompanion:

OutsideTransition (in all games since <Half-Life 2: Episode One><Half-Life 2: Episode One>)
Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type
EnableAlwaysTransition (in all games since <Half-Life 2: Episode One><Half-Life 2: Episode One>)
DisableAlwaysTransition (in all games since <Half-Life 2: Episode One><Half-Life 2: Episode One>)
If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition
MakeGameEndAlly (in all games since <Half-Life 2: Episode One><Half-Life 2: Episode One>)
MakeRegularAlly (in all games since <Half-Life 2: Episode One><Half-Life 2: Episode One>)
Determines whether the game should end if this character dies.
EnableWeaponPickup (in all games since <Half-Life 2: Episode One><Half-Life 2: Episode One>)
DisableWeaponPickup (in all games since <Half-Life 2: Episode One><Half-Life 2: Episode One>)
Enables/disables weapon pickup.
GiveWeapon <classname> (in all games since <Half-Life 2: Episode One><Half-Life 2: Episode One>)
Gives the NPC a weapon immediately
ClearAllOutputs (only in <Half-Life 2: Episode One><Half-Life 2: Episode One><Half-Life 2: Episode Two>)
Clears every output that this NPC has.