Difference between revisions of "Template:I Parentname"

From Valve Developer Community
Jump to: navigation, search
(better descriptions)
(Category and templates)
Line 1: Line 1:
 
{{ScrollBox|title=Parentname|
 
{{ScrollBox|title=Parentname|
; <code>SetParent <[[targetname]]></code>
+
{{IO|SetParent|Changes the entity's parent in the movement hierarchy.|param=string}}
: Move with this entity. See [[Entity Hierarchy (parenting)]].
+
{{IO|SetParentAttachment|Change this entity to attach to a specific [[attachment]] point on its parent. The entity will teleport so that the position of its root [[bone]] matches that of the attachment. Entities must be parented before being sent this input.|param=string}}
; <code>SetParentAttachment <[[string]]></code>
+
{{IO|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}}
: Attach to a named [[$attachment|attachment]] on the current parent. The entity will teleport so that the position of its root [[bone]] matches that of the attachment.
+
{{IO|ClearParent|Removes this entity from the the movement hierarchy, leaving it free to move independently.}}
; {{EP1 add|<code>SetParentAttachmentMaintainOffset <string></code>}}
+
}}<noinclude>
: As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
+
[[Category:Input Templates|Parentname]]
; <code>ClearParent</code>
+
</noinclude>
:Removes this entity from its current movement hierarchy.
 
}}
 

Revision as of 05:04, 8 June 2011

Parentname:

SetParent  <string>
Changes the entity's parent in the movement hierarchy.
SetParentAttachment  <string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset  <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.