Template:Fl npc turret floor

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Revision as of 17:54, 1 March 2020 by Darkdoom (talk | contribs)

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  • Autostart
Bug: not armed npc_citizen will react and run away from turret even if they are forced to use neutral relationships with it what can ruin ai_goal_actbusy activity for example, disabling this flag can help in this cases.
  • Start Inactive
  • Fast Retire
  • Out of Ammo
  • Citizen modified (Friendly) (New with Half-Life 2: Episode Two / Source 2007)