Template:Fl WeaponSpawn

From Valve Developer Community
Jump to: navigation, search
English (en)中文 (zh)
... Icon-Important.png

This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:

{{WeaponSpawn|optionalscavenge=1}}

{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge.



WeaponSpawn:
  •  [4] : Absorb any dropped weapon type (only in Left 4 Dead 2)
  •  [131072] : Don't cluster with similar items (only in Left 4 Dead)

WeaponSpawnSingle:
  •  [1] : Enable Physics
  •  [2] : Must Exist
  •  [8] : Infinite items (overrides count) (only in Left 4 Dead 2)