Difference between revisions of "Template:Fl BaseNPC"

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m (Added space on "Template NPC")
m (removed unneeded spacing)
 
Line 1: Line 1:
* 1 : Wait Till Seen
+
*1: Wait Till Seen
* 2 : Gag (No IDLE sounds until angry)
+
*2: Gag (No IDLE sounds until angry)
* 4 : Fall to ground (unchecked means *teleport* to ground)
+
*4: Fall to ground (unchecked means *teleport* to ground)
* 8 : Drop Healthkit
+
*8: Drop Healthkit
* 16 : Efficient - Don't acquire enemies or avoid obstacles
+
*16: Efficient - Don't acquire enemies or avoid obstacles
* 128 : Wait For Script
+
*128: Wait For Script
* 256 : Long Visibility/Shoot
+
*256: Long Visibility/Shoot
* 512 : Fade Corpse
+
*512: Fade Corpse
* 1024 : [[NPC Sensing|Think outside PVS]]
+
*1024: [[NPC Sensing|Think outside PVS]]
* 2048 : Template NPC : This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]].
+
*2048: Template NPC: This entity is a template for {{ent|npc_template_maker}}. It will not spawn automatically and cannot be used with {{ent|point_template}}.
* 4096 : Do Alternate collision for this NPC (player avoidance) {{Note|This flag is disabled in episodic for player companions because the start scripting input does this.}}
+
*4096: Do Alternate collision for this NPC (player avoidance) {{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}
* 8192 : Don't drop weapons
+
*8192: Don't drop weapons
* {{EP1 add|16384 : Ignore player push}} : Dont give way to player
+
*{{EP1 add|16384: Ignore player push}}: Don't give way to player

Latest revision as of 15:50, 16 September 2018

  • 1: Wait Till Seen
  • 2: Gag (No IDLE sounds until angry)
  • 4: Fall to ground (unchecked means *teleport* to ground)
  • 8: Drop Healthkit
  • 16: Efficient - Don't acquire enemies or avoid obstacles
  • 128: Wait For Script
  • 256: Long Visibility/Shoot
  • 512: Fade Corpse
  • 1024: Think outside PVS
  • 2048: Template NPC: This entity is a template for npc_template_maker. It will not spawn automatically and cannot be used with point_template.
  • 4096: Do Alternate collision for this NPC (player avoidance)
    Note:This flag is disabled in episodic for player companions because the StartScripting input does this.
  • 8192: Don't drop weapons
  • 16384: Ignore player push (New with Half-Life 2: Episode One / Source 2006): Don't give way to player