Inside of the codebase, effects are defined as a bit-based enum and are stored in
m_fEffects. This effect can be manipulated with
AddEffects( Effect ),
RemoveEffects( Effect ), and
SetEffects( Effect ). This effect can be obtained with
GetEffects() & Effect or
IsEffectActive( Effect ).
In a map
To use this effect in a map, turn off SmartEdit mode and add the following keyvalue pair to the entity:
You can set the
effects keyvalue during runtime using
AddOutput with the input value
effects x (x being any summation of effects flags to enable).
AddOutput to change an entity's effects may interfere with an entity's simulation functionality.