Template:BaseWeaponSE1
Contents
Keyvalues
Targetname:
- Name
(targetname)
<string>
- The targetname that other entities refer to this entity by.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Weapon:
Flags
- 1 : Start Constrained. Prevents the model from moving.
Inputs
Base:
AddOutput
<string>
- Evaluates a keyvalue/output on this entity.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs. Kill
- Removes this entity and any entities parented to it from the world.
KillHierarchy
- Functions the same as
Kill
, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill
.
Outputs
Weapon:
OnNPCPickup
- Fires when an NPC picks up this weapon. (activator is the NPC)
OnPlayerUse
- Fires when the player +uses this weapon. (activator is the player)
OnPlayerPickup
- Fires when a player picks up this weapon. (activator is the player)
Targetname:
OnUser1
toOnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs. OnUse
- Fired when the
Use
input is given.