Difference between revisions of "Team Fortress 2 Sky List"

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m
(Re-arranging based on resemblance/derivation and type of environment rather than update order)
Line 4: Line 4:
 
{| class="standard-table" style="width: 100%; text-align: center;"
 
{| class="standard-table" style="width: 100%; text-align: center;"
 
|-
 
|-
!colspan="7"| sky_dustbowl_01 <br /> [[Image:sky_dustbowl_01.jpg|400px]]
+
!colspan="7"| sky_tf2_04 <br /> [[Image:sky_tf2_04.jpg|400px]]
 
|-
 
|-
 
{{SkylistTableCaption|layout = old}}
 
{{SkylistTableCaption|layout = old}}
 +
|-
 +
| ctf_2fort
 +
| {{vec3|0|145|0}}
 +
| -45
 +
| {{vec4|216|207|194|700}}
 +
| {{vec4|200|202|230|60}}
 +
| {{vec4|-1|-1|-1|1}}
 +
| {{vec4|-1|-1|-1|1}}
 +
|-
 +
!colspan="7"| sky_dustbowl_01 <br /> [[Image:sky_dustbowl_01.jpg|400px]]
 
|-
 
|-
 
| cp_dustbowl
 
| cp_dustbowl
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| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
|-
!colspan="7"| sky_granary_01 <br /> [[Image:sky_granary_01.jpg|400px]]
+
!colspan="7"| sky_upward <br /> [[Image:sky_upward.jpg|400px]]
 +
|-
 +
| pl_upward<br />
 +
| {{vec3|0|325|0}}
 +
| -55
 +
| {{vec4|253|242|208|1000}}
 +
| {{vec4|159|174|185|450}}
 +
| {{vec4|-1|-1|-1|1}}
 +
| {{vec4|-1|-1|-1|1}}
 +
|-
 +
!colspan="7"| sky_goldrush_01 <br /> [[Image:sky_goldrush_01.jpg|400px]]
 +
|-
 +
{{SkylistTableCaption|layout = old}}
 +
|-
 +
| pl_goldrush<br />arena_ravine
 +
| {{vec3|0|108|0}}
 +
| -35
 +
| {{vec4|254|226|186|600}}<br />{{vec4|254|226|186|600}}
 +
| {{vec4|118|114|139|350}}<br />{{vec4|148|145|155|400}}
 +
| {{vec4|-1|-1|-1|1}}
 +
| {{vec4|-1|-1|-1|1}}
 +
|-
 +
| arena_nucleus<br />koth_nucleus
 +
| {{vec3|0|65|0}}
 +
| -10
 +
| {{vec4|227|206|183|450}}
 +
| {{vec4|32|35|43|150}}<br />{{vec4|60|65|79|150}}
 +
| {{vec4|-1|-1|-1|1}}
 +
| {{vec4|-1|-1|-1|1}}
 +
|-
 +
!colspan="7"| sky_badlands_01 <br /> [[Image:sky_badlands_01.jpg|400px]]
 +
|-
 +
| cp_badlands<br />arena_badlands
 +
| {{vec3|0|210|0}}
 +
| -30
 +
| {{vec4|251|201|155|250}}
 +
| {{vec4|153|159|187|170}}
 +
| {{vec4|-1|-1|-1|1}}
 +
| {{vec4|-1|-1|-1|1}}
 +
|-
 +
| plr_hightower
 +
| {{vec3|0|221|0}}
 +
| -35
 +
| {{vec4|240|214|193|700}}
 +
| {{vec4|168|174|176|250}}
 +
| {{vec4|240|214|176|350}}
 +
| {{vec4|168|174|-1|1}}
 
|-
 
|-
| cp_granary<br />arena_granary
+
| cp_mountainlab
| {{vec3|0|130|0}}
+
| {{vec3|0|221|0}}
| -15
+
| -30
| {{vec4|255|226|196|500}}
+
| {{vec4|251|201|155|280}}
| {{vec4|116|113|149|300}}
+
| {{vec4|153|159|187|190}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
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| {{vec4|106|134|174|380}}
 
| {{vec4|106|134|174|380}}
 
|-
 
|-
!colspan="7"| sky_well_01 <br /> [[Image:sky_well_01.jpg|400px]]
+
!colspan="7"| sky_granary_01 <br /> [[Image:sky_granary_01.jpg|400px]]
 
|-
 
|-
 
{{SkylistTableCaption|layout = old}}
 
{{SkylistTableCaption|layout = old}}
 +
|-
 +
| cp_granary<br />arena_granary
 +
| {{vec3|0|130|0}}
 +
| -15
 +
| {{vec4|255|226|196|500}}
 +
| {{vec4|116|113|149|300}}
 +
| {{vec4|-1|-1|-1|1}}
 +
| {{vec4|-1|-1|-1|1}}
 +
|-
 +
!colspan="7"| sky_well_01 <br /> [[Image:sky_well_01.jpg|400px]]
 
|-
 
|-
 
| cp_well<br/>ctf_well
 
| cp_well<br/>ctf_well
Line 53: Line 119:
 
| {{vec4|248|197|139|400}}
 
| {{vec4|248|197|139|400}}
 
| {{vec4|142|154|185|200}}
 
| {{vec4|142|154|185|200}}
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
!colspan="7"| sky_tf2_04 <br /> [[Image:sky_tf2_04.jpg|400px]]
 
|-
 
| ctf_2fort
 
| {{vec3|0|145|0}}
 
| -45
 
| {{vec4|216|207|194|700}}
 
| {{vec4|200|202|230|60}}
 
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
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| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
|-
!colspan="7"| sky_badlands_01 <br /> [[Image:sky_badlands_01.jpg|400px]]
+
!colspan="7"| sky_night_01 <br /> [[Image:Sky night 01.jpg|400px]]
 
|-
 
|-
 
{{SkylistTableCaption|layout = old}}
 
{{SkylistTableCaption|layout = old}}
 
|-
 
|-
| cp_badlands<br />arena_badlands
+
| plr_pipeline<br />
| {{vec3|0|210|0}}
+
| {{vec3|0|265|0}}
| -30
 
| {{vec4|251|201|155|250}}
 
| {{vec4|153|159|187|170}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
| plr_hightower
 
| {{vec3|0|221|0}}
 
 
| -35
 
| -35
| {{vec4|240|214|193|700}}
+
| {{vec4|34|38|45|250}}
| {{vec4|168|174|176|250}}
+
| {{vec4|26|29|34|250}}
| {{vec4|240|214|176|350}}
 
| {{vec4|168|174|-1|1}}
 
|-
 
| cp_mountainlab
 
| {{vec3|0|221|0}}
 
| -30
 
| {{vec4|251|201|155|280}}
 
| {{vec4|153|159|187|190}}
 
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
|-
!colspan="7"| sky_goldrush_01 <br /> [[Image:sky_goldrush_01.jpg|400px]]
+
!colspan="7"| sky_nightfall_01 <br /> [[Image:Sky_nightfall_01.jpg|400px]]
 
|-
 
|-
| pl_goldrush<br />arena_ravine
+
| ctf_doublecross<br />
| {{vec3|0|108|0}}
+
| {{vec3|0|280|0}}
| -35
+
| -60
| {{vec4|254|226|186|600}}<br />{{vec4|254|226|186|600}}
+
| {{vec4|201|209|220|20}}
| {{vec4|118|114|139|350}}<br />{{vec4|148|145|155|400}}
+
| {{vec4|90|69|101|15}}
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
| arena_nucleus<br />koth_nucleus
 
| {{vec3|0|65|0}}
 
| -10
 
| {{vec4|227|206|183|450}}
 
| {{vec4|32|35|43|150}}<br />{{vec4|60|65|79|150}}
 
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
|-
!colspan="7"| sky_trainyard_01 <br /> [[Image:sky trainyard 01.jpg|400px]]
+
!colspan="7"| sky_trainyard_01 <br /> [[Image:Sky_trainyard_01.jpg|400px]]
 
|-
 
|-
 
| arena_lumberyard<br />cp_gorge
 
| arena_lumberyard<br />cp_gorge
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| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
|-
!colspan="7"| sky_night_01 <br /> [[Image:Sky night 01.jpg|400px]]
+
!colspan="7"| sky_stormfront_01 <br /> [[Image:sky_stormfront_01.JPG|400px]]
 
|-
 
|-
 
{{SkylistTableCaption|layout = old}}
 
{{SkylistTableCaption|layout = old}}
 
|-
 
|-
| plr_pipeline<br />
+
| cp_coldfront<br />
| {{vec3|0|265|0}}
+
| {{vec3|0|131|0}}
| -35
+
| -65
| {{vec4|34|38|45|250}}
+
| {{vec4|253|243|208|50}}
| {{vec4|26|29|34|250}}
+
| {{vec4|188|174|210|500}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
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| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
|-
!colspan="7"| sky_nightfall_01 <br /> [[Image:Sky_nightfall_01.jpg|400px]]
+
!colspan="7"| sky_harvest_01 <br /> [[Image:Sky_harvest_01.JPG|400px]]
 
|-
 
|-
 
{{SkylistTableCaption|layout = old}}
 
{{SkylistTableCaption|layout = old}}
|-
 
| ctf_doublecross<br />
 
| {{vec3|0|280|0}}
 
| -60
 
| {{vec4|201|209|220|20}}
 
| {{vec4|90|69|101|15}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
!colspan="7"| sky_harvest_01 <br /> [[Image:Sky_harvest_01.JPG|400px]]
 
 
|-
 
|-
 
| koth_harvest_final<br />
 
| koth_harvest_final<br />
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| {{vec4|133|101|159|275}}
 
| {{vec4|133|101|159|275}}
 
| {{vec4|114|100|151|57}}
 
| {{vec4|114|100|151|57}}
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
!colspan="7"| sky_upward <br /> [[Image:sky_upward.jpg|400px]]
 
|-
 
{{SkylistTableCaption|layout = old}}
 
|-
 
| pl_upward<br />
 
| {{vec3|0|325|0}}
 
| -55
 
| {{vec4|253|242|208|1000}}
 
| {{vec4|159|174|185|450}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
|-
 
!colspan="7"| sky_stormfront_01 <br /> [[Image:sky_stormfront_01.JPG|400px]]
 
|-
 
| cp_coldfront<br />
 
| {{vec3|0|131|0}}
 
| -65
 
| {{vec4|253|243|208|50}}
 
| {{vec4|188|174|210|500}}
 
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}
 
| {{vec4|-1|-1|-1|1}}

Revision as of 18:21, 22 March 2011

These skyboxes are available to Team Fortress 2 and mods utilizing its content. These skies are HDR capable.

sky_tf2_04
Sky tf2 04.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
ctf_2fort 0 145 0 -45 216 207 194 700 200 202 230 60 -1 -1 -1 1 -1 -1 -1 1
sky_dustbowl_01
Sky dustbowl 01.jpg
cp_dustbowl 0 30 0 -25 254 210 152 800 151 135 180 420 -1 -1 -1 1 -1 -1 -1 1
sky_upward
Sky upward.jpg
pl_upward
0 325 0 -55 253 242 208 1000 159 174 185 450 -1 -1 -1 1 -1 -1 -1 1
sky_goldrush_01
Sky goldrush 01.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
pl_goldrush
arena_ravine
0 108 0 -35 254 226 186 600
254 226 186 600
118 114 139 350
148 145 155 400
-1 -1 -1 1 -1 -1 -1 1
arena_nucleus
koth_nucleus
0 65 0 -10 227 206 183 450 32 35 43 150
60 65 79 150
-1 -1 -1 1 -1 -1 -1 1
sky_badlands_01
Sky badlands 01.jpg
cp_badlands
arena_badlands
0 210 0 -30 251 201 155 250 153 159 187 170 -1 -1 -1 1 -1 -1 -1 1
plr_hightower 0 221 0 -35 240 214 193 700 168 174 176 250 240 214 176 350 168 174 -1 1
cp_mountainlab 0 221 0 -30 251 201 155 280 153 159 187 190 -1 -1 -1 1 -1 -1 -1 1
sky_gravel_01
Sky gravel 01.jpg
cp_gravelpit 0 167 0 -32 250 216 146 850 106 134 174 500 250 216 149 650 106 134 174 380
sky_granary_01
Sky granary 01.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
cp_granary
arena_granary
0 130 0 -15 255 226 196 500 116 113 149 300 -1 -1 -1 1 -1 -1 -1 1
sky_well_01
Sky well 01.jpg
cp_well
ctf_well
0 300 0 -35 248 197 139 400 142 154 182 200 -1 -1 -1 1 -1 -1 -1 1
arena_well 0 300 0 -35 248 197 139 400 142 154 185 200 -1 -1 -1 1 -1 -1 -1 1
sky_hydro_01
Sky hydro 01.jpg
tc_hydro
pl_badwater_basin
0 51 0 -37 244 215 193 750 156 178 255 250 -1 -1 -1 1 -1 -1 -1 1
sky_night_01
Sky night 01.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
plr_pipeline
0 265 0 -35 34 38 45 250 26 29 34 250 -1 -1 -1 1 -1 -1 -1 1
sky_nightfall_01
Sky nightfall 01.jpg
ctf_doublecross
0 280 0 -60 201 209 220 20 90 69 101 15 -1 -1 -1 1 -1 -1 -1 1
sky_trainyard_01
Sky trainyard 01.jpg
arena_lumberyard
cp_gorge
0 300 0 -65 253 243 208 600 124 138 203 500 -1 -1 -1 1 -1 -1 -1 1
sky_stormfront_01
Sky stormfront 01.JPG
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
cp_coldfront
0 131 0 -65 253 243 208 50 188 174 210 500 -1 -1 -1 1 -1 -1 -1 1
sky_alpinestorm_01
Sky Alpinestorm 01.jpg
arena_sawmill
koth_sawmill
ctf_sawmill
0 300 0 -65 170 188 193 600 92 107 114 500 170 188 193 600 92 107 114 500
pl_thundermountain 0 320 0 -20 248 197 139 700 142 154 185 290 -1 -1 -1 1 -1 -1 -1 1
sky_morningsnow_01
Sky morningsnow 01.jpg
koth_viaduct
0 131 0 -25 251 199 174 450 196 174 210 170 -1 -1 -1 1 -1 -1 -1 1
sky_harvest_01
Sky harvest 01.JPG
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
koth_harvest_final
0 300 0 -20 238 218 181 250 224 188 122 250 -1 -1 -1 1 -1 -1 -1 1
sky_harvest_night_01
Sky harvest night 01.JPG
koth_harvest_event
0 285 0 -20 133 101 159 275 114 100 151 57 -1 -1 -1 1 -1 -1 -1 1
sky_halloween
Sky halloween.jpg
cp_manor_event
0 105 0 -30 149 164 181 190 79 94 128 90 -1 -1 -1 1 -1 -1 -1 1
Environment articles:
Skies and environment maps Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies
Terrain and displacement mapping DisplacementsHoles in displacementsDigital Elevation Models