Talk:What makes a good level?

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Revision as of 05:25, 27 November 2009 by Cheesemoo0 (talk | contribs) (*sigh*)

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It's not necessary to provide a credit for this, since it came from the Hammer documentation. --JeffLane 22:25, 11 Jul 2005 (PDT)


HEAVILY edited the article. enjoy! ^^ --Kizzycocoa 20:12, 25 Nov 2009 (GMT)

Next time at least follow basic punctuation rules. I have reverted the page. --cheesemoo0 21:18, 25 November 2009 (UTC)
....what?
that page had near EVERYTHING that was needed for a good map! and you replace it with some poetic rubbish?!
what a GREAT move that was. I'm sure people will DEFINITELY find that more useful. *rolls eyes*
regardless of punctuality, that article was LOADS better. but if you think poetic rubbish if better, w/e.--Kizzycocoa 08:45, 26 Nov 2009 (GMT)
"Protecting Wikipedia from misconceptions! Also I'm very much a newbie Wikipedian." [1]
well, here's what happens. you edit a page. if it's better than the last page, it stays. if it's unbiased/obviously using bad punctuation, it gets marked to be fixed.
the previous page was WAY more informative to the user than the poetic rubbish that is currently there. if you can't see it, you're either blind, can't read, or not understanding of anything I said on the article. and you call reverting it to THAT protecting a wiki?
have a problem with that? contact a mod. because I can GUARANTEE a mod AND any user would find my revision WAY better than that poetic rubbish currently there.--Kizzycocoa 08:56, 26 Nov 2009 (GMT)
To be honest i think the short piece that was there before better summed up the article than your long winded list of things. Like i said, don't post the framework, try having a more finished version done before posting it. Solokiller 11:35, 26 November 2009 (UTC)
are you serious?
it went on about having a design/concept. it used unnecessary poetic talk. it had no sense to it at all!


at least with my one, people could UNDERSTAND it. KNOW what they have to do, KNOW what parts are important to make perfect. I took the poetic rubbish, took out what little was useful, and added a step-by-step guide on HOW to make it better. not how much poetic ability I have.
can you HONESTLY say a clueless member stumbling upon here would benefit from poetic rubbish, rather than my step-by-step guide?
sure. it's slightly wrong with punctuality and that stuff. but hell, it works. it helps all those n00b mappers know what to do, where to go, how to create much better maps.
if they read the previous poetry-based madness, I assure you, they'd be much more CONFUSED than feeling helped.
so either change the punctuality, or leave it alone. because despite how "un-wikipedia" this article is, it's a damned lot better than mindless babble about design.--Kizzycocoa 11:50, 26 Nov 2009 (GMT)
I just updated your text to be more readable, you didn't seem to use capital letters AT ALL. Solokiller 11:50, 26 November 2009 (UTC)
I have aspergers syndrome. I am not good at capital letters. sue me :/ --Kizzycocoa 11:57, 26 Nov 2009 (GMT)

This should focus more on gameplay (which Valve does constantly with non-gamers). --Foda 11:51, 26 Nov 2009 (EST)

true, but gameplay is such a big generalisation.
I mean, you have L4D maps, TF2 maps, portal maps etc.
each one of the above have very different gameplay. it just isn't possible to add in this topic.
prehaps adding into a "what makes a good map/gameplay/L4D or /portal etc. etc.? Kizzycocoa 16:58, 26 November 2009 (UTC)
Everything you, Kizzycocoa, have added is covered better and concisely in other articles already on this wiki. This page is meant to be about more abstract thinking not the mechanical use such and such program to protect a map from compiling and bzipping textures in. Be forewarned this will be reverted back to it's former state if you don't give good enough reason. --cheesemoo0 05:25, 27 November 2009 (UTC)