Talk:Water (shader)

From Valve Developer Community
Revision as of 21:16, 29 August 2011 by FelixGriffin (talk | contribs)

Jump to: navigation, search

What about water that refracts but uses a cubemap for reflections? Is that a "semi-expensive" water shader? --Mungo 11:18, 19 Jul 2005 (PDT)

The entity Water_Lod not works on CSS. 04/12/08.

Water problems

Hi! I got a Quadro FX4500 and all water shaders run badly (they simply doesn't appear). Just a note!--erwaitin 09:20, 22 February 2009 (UTC)

  • You should get a new graphics card. Just sayin'. --Super200 07:25, 22 August 2011 (PDT)

$dudvmap Redirection?

Why does $dudvmap redirect here? Shouldn't it redirect to Du/dv map? --Super200 07:21, 22 August 2011 (PDT)

I think this is the only place where they are used. I don't think they even work any more either. --Artfunkel 16:20, 22 August 2011 (PDT)

Houdini file example?

Any example of those Houdini file, where Valve creates that vortex and other effects for bend normals? --Xuyase 11:58, 29 August 2011 The flowmap image on the page. FelixGriffin 14:16, 29 August 2011 (PDT)