Difference between revisions of "Talk:Water (shader)"

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Any example of those Houdini file, where Valve creates that vortex and other effects for bend normals?
 
Any example of those Houdini file, where Valve creates that vortex and other effects for bend normals?
 
--[[User:Xuyase|Xuyase]] 11:58, 29 August 2011
 
--[[User:Xuyase|Xuyase]] 11:58, 29 August 2011
 +
The flowmap image on the page. [[User:FelixGriffin|FelixGriffin]] 14:16, 29 August 2011 (PDT)

Revision as of 21:16, 29 August 2011

What about water that refracts but uses a cubemap for reflections? Is that a "semi-expensive" water shader? --Mungo 11:18, 19 Jul 2005 (PDT)

The entity Water_Lod not works on CSS. 04/12/08.

Water problems

Hi! I got a Quadro FX4500 and all water shaders run badly (they simply doesn't appear). Just a note!--erwaitin 09:20, 22 February 2009 (UTC)

  • You should get a new graphics card. Just sayin'. --Super200 07:25, 22 August 2011 (PDT)

$dudvmap Redirection?

Why does $dudvmap redirect here? Shouldn't it redirect to Du/dv map? --Super200 07:21, 22 August 2011 (PDT)

I think this is the only place where they are used. I don't think they even work any more either. --Artfunkel 16:20, 22 August 2011 (PDT)

Houdini file example?

Any example of those Houdini file, where Valve creates that vortex and other effects for bend normals? --Xuyase 11:58, 29 August 2011 The flowmap image on the page. FelixGriffin 14:16, 29 August 2011 (PDT)