Difference between revisions of "Talk:Valve Map Format"

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(Phong shading)
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What about adding the phong shading-stuff? It seems the engine has support for it and you can see the phong shading settings in DoD:S' VMTs --[[User:Dutchmega|dutchmega]] 04:56, 28 Jul 2006 (PDT)
 
What about adding the phong shading-stuff? It seems the engine has support for it and you can see the phong shading settings in DoD:S' VMTs --[[User:Dutchmega|dutchmega]] 04:56, 28 Jul 2006 (PDT)
 
:This is for VMF not VMT
 
:This is for VMF not VMT
 +
Gosh.. Maybe I should sleep more then only 4 hours... --[[User:Dutchmega|dutchmega]] 06:47, 28 Jul 2006 (PDT)

Revision as of 13:47, 28 July 2006

Plane specification

In the section on the plane specification, it says that, "The vertices used to define a plane need to coincide with the vertices of the brush, otherwise invalid brushes will be formed as the edges will not be clearly defined for the brush."

Surely even if the points used to define the plane do not coincide with the vertices of the brush, the vertices of a valid brush can be found by working out where the planes intersect?

The Quake II build tools don't even try to use the plane specification points as brush vertices...

PeterBrett 23:49, 26 Jul 2006 (PDT)

I belive you a right sir, i worte this pretty much all at once, I'll take a closer look when i get a moment to reword it. TY for the heads up. --Angry Beaver 15:08, 27 Jul 2006 (PDT)

Okay, tell me if thats better. I'm pretty sure it is but you never know i'm nto at ym ampping system right now --Angry Beaver 16:55, 27 Jul 2006 (PDT)

Phong shading

What about adding the phong shading-stuff? It seems the engine has support for it and you can see the phong shading settings in DoD:S' VMTs --dutchmega 04:56, 28 Jul 2006 (PDT)

This is for VMF not VMT

Gosh.. Maybe I should sleep more then only 4 hours... --dutchmega 06:47, 28 Jul 2006 (PDT)