Talk:VMPI

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Revision as of 21:30, 30 June 2009 by JeffMOD (talk | contribs) (Reply to GiGaBiTe)

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Is there any chance of the glue software for VMPI being released for we, the proletariat?

It's just that I got the good-old netvis working yesterday on a map for the original Half-Life, and spread over three machines and four processors, it was stunningly fast. Obviously a few hours later, after the single-machine hlrad had done its work, I discovered that I'd compiled the wrong map. —Cargo Cult (info, talk) 04:31, 14 Jun 2006 (PDT)

Look hard enough around the Internet and you'll find this tool and some company custom compilers. Great stuff.

Pirhana and TomEdwards, stop messing with the page

Stop trashing up the page with unverified claims, wrong usage and incorrect information.

"Every computer runs VMPI in Valve's offices, even the receptionist's, allowing production-quality maps to be spat out in a matter of seconds." Unless you have a source for that, don't post it.

The usage you posted is also incorrect and skewed from the original article I wrote. If you want to clean the article up, by all means do so, but don't trash it up again. The page has been reverted to its old state.GiGaBiTe 18:21, 17 Jan 2009 (PST)

This isn't Wikipedia, but there is one policy of theirs that I'd like to apply here: that you don't run in, revert loads of hard work, then post an angry message about how terrible it's all been on the talk page (unless the changes are obviously vandalism). You instead discuss your problems.
My problems with the page as I found it were overly lengthy paragraphs that don't actually help anyone use the tools, a lack of any distinction between commands that belong to the server and commands that belong to the client, and minor formatting issues. What are your specific problems with the page as it was before you arrived today? --TomEdwards 12:50, 18 Jan 2009 (PST)
Incidentally, the receptionist anecdote comes from an interview/feature done with/at Valve. I can't find it right now. --TomEdwards 12:53, 18 Jan 2009 (PST)
I fire your comment right back at you. You made mass edits to the page without "discussing your problems with the page" which is the first reason I'm angry. The second is that key parts of the article were deleted and replaced with rubbish that was completely irrelevant and wrong. Even though the paragraphs were long and technical, they were explaining how it worked. If you want to be a hypocrite, please do so elsewhere.
I took the time to remove the jargon and formatted it properly so it shouldn't be obfuscated again, because that's how VMPI works.GiGaBiTe 02:49, 19 Jan 2009 (PST)
I didn't have anyone to discuss with. I also wasn't reverting to an earlier version. Do you actually have any specific problems with the page? --TomEdwards 19:01, 26 January 2009 (UTC)
I don't have any problems with the page, seeing as I was the one that originally wrote the article, and did all of the research on it. I do, however have a problem with people like you deleting and obfuscating the article while having no idea what you're doing. You clearly don't know anything about VMPI, and therefore shouldn't be changing things you know nothing about. If you want to do such things, go on Wikipedia and edit some article you know nothing about; Replace the entire thing with "lul i dun know wat dis iz" and see how long you last.
Though from your last comment, you seem to be just trolling around, in which case ignore all of the above and get lost.GiGaBiTe 08:58, 27 January 2009 (UTC)

There are several parts to have a working VMPI "cluster".

Haha, you posted the info and I haven't even released it yet.--DBN 18:27, 20 Sep 2007 (PDT)

What do you mean, "released it yet?" --JeffLane 18:53, 20 Sep 2007 (PDT)
I'm using the 2003 beta leak to reconstruct VMPI. There's a pic on my site under "works in progress". I gave him (GiGaBiTe) a copy to help debug it. --DBN 19:36, 20 Sep 2007 (PDT)
Yeah, you don't generally say that kind of thing to a Valve employee. The leak is illegal, after all. Wraiyth 21:15, 20 Sep 2007 (PDT)
Haha, oops. Didn't notice. Oh well, would've found out eventually. --DBN 04:27, 21 Sep 2007 (PDT)

VMPI Released

Hah, that's VALVe. They keep making my efforts pointless. VMPI has been silently released and the new version is awesome!
They added it in when they shipped the Orange SDK. --DBN 00:43, 5 Jan 2008 (PST)

Running workers without games installed

Perhaps this would work with VVIS, but VRAD needs to read from texture and model files to fulfil its duties. I don't see how a worker could produce good data without them. --TomEdwards 08:08, 5 Dec 2008 (PST)

   VVIS + VRAD send the content to the workers before they start working.
The worker machines download all textures, models, etc. from the master before they start working on the compile. The only file that isn't downloaded is lights.rad, which needs to be on the worker machine if the map has any texture based lights. if the worker starts compiling without lights.rad, you'll end up with strange checkerboarded lighting GiGaBiTe 05:03, 14 February 2009 (UTC)

In a nutshell...

So basicly, VMPI uses resources from an entire network of computers for each compile that runs it, making the compile faster and easier, right? --JeffMOD 03:46, 19 Jan 2009 (PST)

Make no mistake, VMPI does make maps take less time to compile, but it isn't a crutch for crappy mapping as some people mistakenly believe. VMPI isn't going to make carving a 42 sided cone out of a 64 sided sphere work any better than one machine would do it.GiGaBiTe 07:15, 5 February 2009 (UTC)
I doubt if someone was stupid enough to try that, that they'd know about this ;) --JeffMOD 21:30, 30 June 2009 (UTC)