Difference between revisions of "Talk:VERTEX BUFFER SIZE"

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I have seen people hit this limit on CS:S etc, but the overriding themes contained within the map is extremly poor optimsation, please use basic optimisation techniques like proper usage of func detail. For more detail on proper optimisation visit my discussion page for a usefull link [[User:^Ben|^Ben]] 12:52, 24 Jul 2005 (PDT)
 
I have seen people hit this limit on CS:S etc, but the overriding themes contained within the map is extremly poor optimsation, please use basic optimisation techniques like proper usage of func detail. For more detail on proper optimisation visit my discussion page for a usefull link [[User:^Ben|^Ben]] 12:52, 24 Jul 2005 (PDT)
  
This is also problematic in Garry's Mod. Several Garry's Mod mappers don't use VVIS when compiling, and as a result, the Vertex Buffer overflows.
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This is also problematic in Garry's Mod. Several Garry's Mod mappers don't use VVIS when compiling, and as a result, the game crashes, and the engine asks you to change VERTEX_BUFFER_SIZE. --[[User:TheJ89|TheJ89]] 14:40, 24 Jul 2005 (PDT)
 
 
32MB is plenty of space for vertexes in my opinion, but it seems that this is easy to go over without proper optimization.--[[User:TheJ89|TheJ89]] 14:33, 24 Jul 2005 (PDT)
 

Revision as of 21:40, 24 July 2005

I have seen people hit this limit on CS:S etc, but the overriding themes contained within the map is extremly poor optimsation, please use basic optimisation techniques like proper usage of func detail. For more detail on proper optimisation visit my discussion page for a usefull link ^Ben 12:52, 24 Jul 2005 (PDT)

This is also problematic in Garry's Mod. Several Garry's Mod mappers don't use VVIS when compiling, and as a result, the game crashes, and the engine asks you to change VERTEX_BUFFER_SIZE. --TheJ89 14:40, 24 Jul 2005 (PDT)