Difference between revisions of "Talk:VAC for Mods"

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There shouldn't be one in the HL2 cache because HL2 doesn't need VAC...try the hl2dm inf—'''[[User:Ts2do|ts2do]]''' 12:34, 17 Jul 2006 (PDT)
 
There shouldn't be one in the HL2 cache because HL2 doesn't need VAC...try the hl2dm inf—'''[[User:Ts2do|ts2do]]''' 12:34, 17 Jul 2006 (PDT)
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When i released Household Death 1.2, i BROKE server browsing, because i included a steam.inf file. Dedicated servers would not show up, but vac said it was running. When i emailed valve about it, alfred told me it was because i included a steam.inf, so, in order to make the mod visible; the server can't have the steam.inf file because those are only for games that have their own GCF. I dont know if this is going to screw up source stuff though. Only time will tell. --[[user:Omega|omega]]

Revision as of 19:36, 17 July 2006

I can see Secure servers for GMod right now. AFAIK, the issue is that listenservers can't be protected, not that mods can't be. --TomEdwards 11:51, 17 Jul 2006 (PDT)

I can't create them though. Getting VAC online for Valve's games is a fickle process on my connection, but it isn't working at all with GMod. I tried your solution, but there is no steam.inf in the HL2 cache... --TomEdwards 12:26, 17 Jul 2006 (PDT)

There shouldn't be one in the HL2 cache because HL2 doesn't need VAC...try the hl2dm inf—ts2do 12:34, 17 Jul 2006 (PDT)

When i released Household Death 1.2, i BROKE server browsing, because i included a steam.inf file. Dedicated servers would not show up, but vac said it was running. When i emailed valve about it, alfred told me it was because i included a steam.inf, so, in order to make the mod visible; the server can't have the steam.inf file because those are only for games that have their own GCF. I dont know if this is going to screw up source stuff though. Only time will tell. --omega