Difference between revisions of "Talk:Test Sign"

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(Prioritizing VPKs: new section)
 
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There must be a way to prioritize custom VPKs so that the custom script doesn't conflict the original. Does anyone have any ideas?
 
There must be a way to prioritize custom VPKs so that the custom script doesn't conflict the original. Does anyone have any ideas?
 +
:Not possible. --[[User:Omnicoder|Omnicoder]] 01:14, 3 June 2011 (UTC)

Latest revision as of 01:14, 3 June 2011

More information

Well, "we" do know how to put icons into the info signs, it's explained here for example. Simply google for "sp_lightboard_icons.txt". However, it works well with VPK-packed maps only, but this will be required later on anyway. --Barracuda 01:06, 22 May 2011 (UTC)

This is true, if you wish to edit it you can but even I'm seeing the pointlessness in what I wrote. --Persianstoner 02:43, 22 May 2011 (UTC)


Conflicting? There is a possible fix! =D

"As this file contains all of the single-player test sign data, it is not yet obvious how to add test signs to custom maps without conflicting with the default files for the main campaign." If one were to put the level in a vpk file (could easily be done during compile) then there would be no conflicts. The person could just create a folder within the maps folder (the vmf maps, not bsp) and tell vpk to package that directory. Then immediately afterwards, copy it into the Portal 2 addons folder. --Frostyfrog 01:27, 23 May 2011 (UTC)

Prioritizing VPKs

There must be a way to prioritize custom VPKs so that the custom script doesn't conflict the original. Does anyone have any ideas?

Not possible. --Omnicoder 01:14, 3 June 2011 (UTC)