Difference between revisions of "Talk:Team Fortress 2"
Cargo Cult (talk | contribs) |
TomEdwards (talk | contribs) |
||
Line 1: | Line 1: | ||
Now ''that's'' what I call visual style. I can't wait to see what the maps look like - and I really hope the gameplay isn't just a polished Team Fortress... —'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 09:26, 15 Jul 2006 (PDT) | Now ''that's'' what I call visual style. I can't wait to see what the maps look like - and I really hope the gameplay isn't just a polished Team Fortress... —'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 09:26, 15 Jul 2006 (PDT) | ||
+ | |||
+ | Excellent, Gabe says the shadows in the line-up are real-time. Looks fantastic! --[[user:TomEdwards|TomEdwards]] 10:17, 15 Jul 2006 (PDT) |
Revision as of 09:17, 15 July 2006
Now that's what I call visual style. I can't wait to see what the maps look like - and I really hope the gameplay isn't just a polished Team Fortress... —Cargo Cult (info, talk) 09:26, 15 Jul 2006 (PDT)
Excellent, Gabe says the shadows in the line-up are real-time. Looks fantastic! --TomEdwards 10:17, 15 Jul 2006 (PDT)