Talk:TF2/Creating a Spawnroom

From Valve Developer Community
Revision as of 05:12, 10 January 2008 by Askiba (talk | contribs)

Jump to: navigation, search

Good work on this tut guys. Might need a bit more info later but, tell then, this will be fine.--Gear 03:13, 29 Sep 2007 (PDT)

No mate, this is a beginner topic, it's fine as it is. Multiple spawnrooms on a map and such should be covered in a higher level (intermediate, etc.) tutorial. --Baliame 13:13, 29 Set 2007 (CET)
True but then that would make things alot more complicated. We can link the page to a more complicated one. That might be good. But the ideal pause is that we let the readers view everything on one page instead of having them switch between multiple ones. Making Multiple Rooms isn't too tough i would say. However we can still have a tad of Intermediate info on this page. But just a tad.--Gear 06:13, 29 Sep 2007 (PDT)
Use titles and subtitles then. Mark up each big-title-section with "Beginner", "Intermediate" or "Advanced". --Baliame 16:12, 29 Sep 2007 (CET)
I would love to know how to make multiple spawns in a map and a control point system like in "dustbowl" ;) --Euci 23:38, 10 Nov 2007 (GMT+1)
I will cover that topic in a few days. --Baliame 08:43, 21 Nov 2007 (PST)

Suggested Split

I suggest this article be split into a few different articles. One for creating the respawn area with respawn vis no-entry entity, another for the resupply spot, and a third for doors with team filters. The respawn area article could link to the other two. That would make it easier for a n00b like myself to find exactly the information they're looking for, and would prepare the articles for when mapping becomes a little more mature and there is more information on each topic.--Daeval 16:55, 10 Nov 2007 (PST)

True but then that makes thing more hectic, it might stay like this for a long while, and dont forget, that the whole TF2 Section and Portal is undergoing massive amounts of change.--Gear 19:41, 10 Nov 2007 (PST)

Team-Specific Doors Don't Work?

I can't seem to get the team-only door to work. It just opens for either team. Do the instructions need to be tweaked or am I doing something wrong? This is post-SDK-update, so that might have something to do with it. Any ideas?--Daeval 01:47, 11 Nov 2007 (PST)

I believe the filter needs to be applied to the trigger_multiple instead of the func_door. Oh, and I can't get it to work, either. --Jrr 21:05, 15 Nov 2007 (PST)
Yeah You're right, let me change that.--Gear 21:07, 15 Nov 2007 (PST)
You need to turn off the Touch Opens Flag on the func_door to keep it from opening when anybody touches it. I noticed because the opposite team was walking right through the trigger, but the door was still opening when they got close enough. --Daeval 17:50, 16 Nov 2007 (PST)