Talk:Subtitles (Portal 2)

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Revision as of 01:20, 1 March 2012 by Chickenmobile (talk | contribs) (Created page with "== Example == I wanted GLaDOS to speak when I pressed a button I have my captions inside a file called ''closedcaption_mymod_English.txt'' which is in the format: <source lang=p...")
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Example

I wanted GLaDOS to speak when I pressed a button

I have my captions inside a file called closedcaption_mymod_English.txt which is in the format:

lang
{ 
	Language "English"
	Tokens 
	{ 
		GLaDOS.ramble1	"Sorry about the mess. I've really let the place go since you killed me."
		GLaDOS.ramble2	"By the way, thanks for that."
	}
}

I open up the cmd prompt and put in:

"U:/Program Files/Steam/steamapps/common/Portal 2/bin/captioncompiler.exe" -v "closedcaption_mymod_English.txt"

In Hammer I create an ambient_generic which points towards my custom GLaDOS sound and named it: glados_ramble1. I also add a point_servercommand and name it @servercommand. Inside a newly created logic_auto I put:

My Output Target Target Input Parameter
OnMapSpawn @servercommand Command cc_lang mymod_English

I create a prop_button and add another output:

My Output Target Target Input Parameter
OnPressed @servercommand Command cc_emit GLaDOS.ramble1

Also in the prop_button I add another output to activate the sound:

My Output Target Target Input Parameter
OnPressed glados_ramble1 PlaySound

Tada! The captions appear with the sound.

--Chickenmobile 00:20, 1 March 2012 (PST)