Difference between revisions of "Talk:Startup Music"

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:Well king pon, I don't think so&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 06:19, 1 Nov 2005 (PST)
 
:Well king pon, I don't think so&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 06:19, 1 Nov 2005 (PST)
 
::Weapon sounds and props are coded.<br />Pon, you sure you want to be a King?<br />''You'll just end up with your head hanging in front of someones Castle.'' --[[User:Mark WiseCarver|wisemx]] 06:40, 1 Nov 2005 (PST)
 
::Weapon sounds and props are coded.<br />Pon, you sure you want to be a King?<br />''You'll just end up with your head hanging in front of someones Castle.'' --[[User:Mark WiseCarver|wisemx]] 06:40, 1 Nov 2005 (PST)
 
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::: It's a risk I'm willing to take. Now, fetch me some mead!!! :D&mdash;'''[[User:Pon|King Pon IV]]''' <sup>([[User talk:Pon|talk]])</sup> 18:13, 1 Nov 2005 (PST)
 
:They're done in the script files if not in code&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 06:55, 1 Nov 2005 (PST)
 
:They're done in the script files if not in code&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 06:55, 1 Nov 2005 (PST)
 
:Yes, Weapon model, sounds, ammo, cross-hair, but I would still consider creating a <code>\scripts\weapon_ar2.txt</code> coding, in a sense. ;-) --[[User:Mark WiseCarver|wisemx]] 07:11, 1 Nov 2005 (PST)
 
:Yes, Weapon model, sounds, ammo, cross-hair, but I would still consider creating a <code>\scripts\weapon_ar2.txt</code> coding, in a sense. ;-) --[[User:Mark WiseCarver|wisemx]] 07:11, 1 Nov 2005 (PST)

Revision as of 02:13, 2 November 2005

Does this work the same way for weapon sounds as well?—King Pon IV (talk) 22:03, 31 Oct 2005 (PST)

Well king pon, I don't think so—ts2do (talk) 06:19, 1 Nov 2005 (PST)
Weapon sounds and props are coded.
Pon, you sure you want to be a King?
You'll just end up with your head hanging in front of someones Castle. --wisemx 06:40, 1 Nov 2005 (PST)
It's a risk I'm willing to take. Now, fetch me some mead!!! :D—King Pon IV (talk) 18:13, 1 Nov 2005 (PST)
They're done in the script files if not in code—ts2do (talk) 06:55, 1 Nov 2005 (PST)
Yes, Weapon model, sounds, ammo, cross-hair, but I would still consider creating a \scripts\weapon_ar2.txt coding, in a sense. ;-) --wisemx 07:11, 1 Nov 2005 (PST)

What happens at the end of the mp3? Does it loop? Is another picked at random? —Maven (talk) 08:17, 1 Nov 2005 (PST)

Yes, each time I tested this there was a smooth loop transition when one ended.--wisemx 08:54, 1 Nov 2005 (PST)
Thanks. —Maven (talk) 09:27, 1 Nov 2005 (PST)

Scripts are script, not code!—ts2do (talk) 16:36, 1 Nov 2005 (PST)

Hardly, most programming languages are script coded, their code is scripted, I've been a software developer since the mid 80's and have developed with nearly every language for companies like Ford Motor Company and Siemens, where even STL scripts are called code. ;-) --wisemx 17:49, 1 Nov 2005 (PST)

Settle down you 44 yrold creepmeister! lol—ts2do (talk) 18:09, 1 Nov 2005 (PST)