Talk:Source SDK SE2 Bugs
The Entity "trigger_push" calculates the "pushing" space incorrectly. It doesn't push within the correct bounds of the brush that is made in Hammer.
Moved this again to issue all bugs that way it keeps things simple.--Gear 13:00, 7 Nov 2007 (PST)
I <3 this article, and I <3 whoever noticed that adding -engine ep1 fixed Hammer's many errors of doom. But there's still more... I opened a pre-update map I was working on, and all textures minus one brick wall are now generic gray. All entities are also red Error signs. Must be something with editing ep1 again... Just a heads up. Stormfury 13:41, 8 Nov 2007 (PST)
All fixed bugs are striked out so far. But it looks very unorganized at this moment. Any problems with moving all the fixed bugs to the bottom of the main page? --Jurgen Knops 04:47, 17 Nov 2007 (PST)
- Just do it. For the good of all of us. Except the ones who are dead. --Baliame 05:22, 17 Nov 2007 (PST)
As so many users have these problems, some of them might not know exactly how to do what you tell them to. You may want to explain the three main steps in more detail. The process of two of the steps is already described here:
--Andreasen 17:35, 18 Nov 2007 (PST)
HL2 EP2 mod?
I still cant make a HL2 EP2 mod. I place the 420 as the mod base but every time I open a map (made using ep1 hammer version) the 3D view is not drawn correctly and Hammer keeps crashing. Also, the compiled map only works when I place it in the HL2 EP2 maps directory. When I try to run the mod it never runs and keeps crashing in allot of situations. I manage to find workarounds for some but I didn't found workaround for all of them (it still crash at map load). Is this normal? Is it waiting for a fix? Any help? Davlevels 00:54, 18 Dec 2007 (PST)
You cannot make mods for Episode 2 right now, you have to wait until the source code is released. Solokiller 01:38, 18 Dec 2007 (PST)