Difference between revisions of "Talk:Source SDK Release Notes/Archive 1"

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Just checked my sys, custom materials in mods and Source apps are all working properly. --[[User:Mark WiseCarver|wisemx]] 17:28, 4 Aug 2006 (PDT)
 
Just checked my sys, custom materials in mods and Source apps are all working properly. --[[User:Mark WiseCarver|wisemx]] 17:28, 4 Aug 2006 (PDT)
  
== DoD Source sdk changes ==
+
== DoD Source fgd updates in sdk ==
  
 
I noticed there's no listing in the release notes but Matt Boone added dod_team_wall (allows you to setup an invisible wall that one team (or both) cannot pass through (used for spawn protection). He also added options to the dod_control_point entity to handle the new objective system. --[[User:FuzzDad|FuzzDad]] 00:59, 5 Aug 2006 (PDT)
 
I noticed there's no listing in the release notes but Matt Boone added dod_team_wall (allows you to setup an invisible wall that one team (or both) cannot pass through (used for spawn protection). He also added options to the dod_control_point entity to handle the new objective system. --[[User:FuzzDad|FuzzDad]] 00:59, 5 Aug 2006 (PDT)

Revision as of 08:01, 5 August 2006

This page needs {{otherlang:en}} {{otherlang:es|Source SDK Release Notes:es}} added to the bottom. This links to the Spanish translation. —Maven (talk) 07:50, 4 Oct 2005 (PDT)

Beta SDK?

This sounds like the official release of the former beta sdk features. Does that mean I should disable the "-beta" command for steam now? Or are there... "new" betas now?

This issue is now clarified on the SDK Beta page. The bottom line: the -beta sdk currently has no effect, and all users are now running the release SDK. Removal of the command-line parameter is optional, though it may be used in a future SDK Beta release. --JeffLane 12:52, 18 Jan 2006 (PST)
Thanks for clarifying, Jeff. It would be helpful to mention this together with the release notes. The beta SDK was quite popular among mappers from what I hear in the forums. I can't think of a way of putting this on the page in an elegant way, though. Reaper47 15:45, 18 Jan 2006 (PST)

demoinfo.exe gets AppID error

When running demoinfo.exe:

Extra App ID set to 211, but no SteamAppId.

'Nuff said. --TomEdwards 07:38, 19 Jan 2006 (PST)

Clarification on HDR

It says DOD:S, CS:S, and Lost Coast currently support HDR, what about the creation of a mod from scratch? I assume from scratch all the fundematal basics of the mod are based on HL2 and thus no HDR support as of yet, but could someone please confirm?

This is true—ts2do 18:04, 29 Jan 2006 (PST)

Texture thumbnails

With the most recent hammer release, I've noticed that custom textures don't have thumbnails or show up as checker boxes. Is there a way to resolve this? It's a pain mapping for a mod and all you see is purple and black. ElliottB

Just checked my sys, custom materials in mods and Source apps are all working properly. --wisemx 17:28, 4 Aug 2006 (PDT)

DoD Source fgd updates in sdk

I noticed there's no listing in the release notes but Matt Boone added dod_team_wall (allows you to setup an invisible wall that one team (or both) cannot pass through (used for spawn protection). He also added options to the dod_control_point entity to handle the new objective system. --FuzzDad 00:59, 5 Aug 2006 (PDT)