Talk:Source SDK Known Issues

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Revision as of 01:36, 5 October 2010 by BenVlodgi (talk | contribs) (Help with Half-Life 2 DM,Source SDK 2006: new section)

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SDK doesn't start, help

help, please. my SDK doesnt even launch; it says Preparing... and does nothing, after using the Beta. even with -engine ep1 in the launch options. help. Unsigned comment added by Greenday5494 (talkcontribs). Please use four tildes (~~~~) to sign your username.

I guess you've already come across this then: Source_SDK_will_not_launch (and also the article's talk page, especially the potential solution discussed there). Hope you can fix your problem, I really don't know how lend you further help at the moment. --Etset 05:41, 21 Feb 2008 (PST)

Community bugs

For bugs found after the November 2007 sdk update, the current buglist can be found at Source SDK SE2 Bugs. For past bugs, please see the August 2006 Community Buglist.

Will this be a page later or?--Gear 12:44, 7 Nov 2007 (PST)

Issues with the Article itself

SDK_Does_Not_Compile_Under_Linux is no longer relevant after the 2006-08-14 SDK update.

Is it possible to add some of the 'SDK code issues' errors text in there, so a search engine could list this article? The MountAppFilesystem() error probably has a handful of people still looking for help. Hell, after 2 weeks of looking for help, I finally found an forum that had this article linked here. And scary is that I've been running through this Valve Developer Community since the start!

SDK engine code error

when starting source SDK i get a message stating that there are no engines on my computer the it can find do i need different version of SDK to get the counter strike source engine to show up so i can make a new map.

Try launching the SDK with the "-engine ep1" launch option (no quotes). If that doesn't work, the problem is (probably) with your gamecfg.txt. It is possible to edit this file manually, but using the SDK menu to "reset game configurations" would be safer. Oh yeah, you need to own Counter-Strike:Source, too.--Bit Mage 14:25, 18 Dec 2008 (PST)

Direct Hammer shortcut

The SDK launcher program doesn't remember which game type you were working on last (I'm sure it used to). So the shortcut to Hammer causes it to load the wrong game type (unless you are working on whatever it defaulted to). Does the SDK Launcher have a command line option for the game to default to? Supertin 15:59, 17 Jun 2008 (PDT)

Have you tried using the -game option?--Bit Mage 14:11, 18 Dec 2008 (PST)


The Source SDK has recently, randomly, disappeared from the tools tab in steam, and my shortcut does not work either. I do own one steam game, Day of Defeat: Source, and have both SDK Bases installed. --Barnaby 10:38, 9 Jul 2008 (PDT)

Issue dissapeared after new version of the Source SDK was automatically downloaded. --Barnaby 15:00, 10 Jul 2008 (PDT)

Hammer runs, but won't appear

Starting about last week (sorry, no date) each time I attempt to launch Hammer (from the SDK Launcher) The Hammer.exe process appears, and uses CPU time, but the application window never appears. I wouldn't know it was running without my CPU gauge and Taskman. --Bit Mage 19:43, 17 Dec 2008 (PST)

Sorry, my fault. In case someone else gets an error like this, it was a bug with a hand-edited gameconfig.txt (Am I supposed to leave this here for others to see the solution, or delete it?) --Bit Mage 21:24, 18 Dec 2008 (PST)

Mod not loading

I can't load my mod. It shows the Loading Screen and then closes itself. No Errors. It is not from scratch.

Mod not loading

I can't load my mod. It shows the Loading Screen and then closes itself. No Errors. It is not from scratch. --Adam.gamedev 09:20, 22 May 2010 (UTC)

If you compiled your mod code in debug mode you MUST put -allowdebug on the command line or this will happen.--Bit Mage 05:39, 27 May 2010 (UTC)

Cache Error

When I try to load Hammer, I get an error saying the Cache needs rebuilding. --Adam.gamedev 17:31, 20 June 2010 (UTC)

Have you tried making Steam verify any GCFs your mod uses?--Bit Mage 04:30, 22 June 2010 (UTC)

SDK is hiding Source 2006??

i recently updated sdk and all that jazz but ever since then whenevr i open my source 2006 tab it show under it te games but i cannot click on the scroll bar or anything!
Hammer refrence.jpg

Maybe because you have no games that use that engine? --Welsh Mullet 12:06, 7 July 2010 (UTC)

No, tha can't be it because i have half life 2, Counter strike and HL2: ep1. and i have infact use them before i even made a mod out of half life 2! so that cant be the problem. --No Return Production 04:16, 9 July 2010 (UTC)

Half Life 2: Deathmatch is now the only game (at least that i have) that uses source 2006. All the others have been moved to 2009, and no games use the 2007 tools. --Welsh Mullet 23:39, 9 July 2010 (UTC)

well i have HL2, Ep1, and EP2 and Ep1 is under 2007. and Portal, TF2,and HL2 Ep2 is on the 2009 tab but CCS and HL2 should be at the 2006 tab but i can't even open it!--No Return Production 06:08, 10 July 2010 (UTC)
Right, refresh your sdk content and reset your game configurations. Deathmatch should appear under 2006, Episode 2 under 2007 (But you can't use those tools on it, it's just so you have something to click to access the create mod wizard for the 2007 base) and everything else (HL2, ep1, ep2, portal, tf2) under 2009. --Welsh Mullet 11:35, 10 July 2010 (UTC)
Yeah it worked Thank you! --No Return Production 04:41, 11 July 2010 (UTC)

Help with Half-Life 2 DM,Source SDK 2006

Okay, so I load up SDK, go to the hammer editor under 2006.... I want to make maps for half-life 2 deathmatch File:Source SDK 2006 Half-Life 2: Deathmatch.png Hammer loads up just fine, but when I tell it to create a new file, or open a previous one, I get this "Fatal Error" message 4 times in a row "Missing Material 'editor/wireframe' go to tools options, game configuration and verify your directory is correct." A Hammer Editor FATAL ERROR.png

Now my Screen looks like this.... Hammer Edditor After an Error.png ....and I cant make maps. Can someone please help me... I've looked all arround the internet for a solution. --BenVlodgi 01:36, 5 October 2010 (UTC)