Talk:Source SDK Files and Directory Structure

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How does this work with 3rd-party Mods, which live under C:\Program Files\Steam\steamapps\SourceMods?

Add the relevant mod-information to the sourcesdk/bin/ep1/bin/GameConfig.txt so SDK Tools can work with it. If the mod is based on the ep2 engine you'll need to modify the sourcesdk/bin/orangebox/bin/GameConfig.txt instead. See Resetting a Custom Mod Game Configuration. Beeswax

What's the story with Steam's (8th Nov 2007) SDK update creating a whole new sourcesdk/bin/orangebox/bin directory and preventing all my SDK tools from launching / not crashing ? what should I do ? Beeswax 12:02, 10 Nov 2007 (PST)

Read "Enhancements" -> "SDK Content" under Source SDK Release Notes. Jupix 12:13, 10 Nov 2007 (PST)
The directory structure to use is; "sourcesdk/bin/ep1/bin". Point all the tools at that "bin" directory and ensure your sdk starts with the "-engine ep1" switch added to it's command start. Everything should work ok after that... Cheers VinnieMc
Thanks Vinnie & Jupix - that got it! Beeswax 12:40, 11 Nov 2007 (PST)

Sounds?

Where do custom sound files go in the directories? Or, more particularly, why doesn't the page already mention this? --Modred11 07:30, 25 September 2009 (UTC)