Difference between revisions of "Talk:Source SDK Bugs"

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(SDK Validation when runing map)
m (SDK Validation when runing map)
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Download the Source Dedicated Server, then create a server and select the map you want to test.
Download the Source Dedicated Server, then create a server and select the map you want to test.
This works, and hopefully steam will fix the validation thing...
This works, and hopefully steam will fix the validation thing...
====Fix...[[User:Imatard|Bob]] 12:26, 2 Jan 2006 (PST)====
Check my talk page... [[User_talk:Imatard]]

Revision as of 13:26, 2 January 2006

Any indication on when we will be getting an updated codebase~?
This isn't really a bug, or bug-related, but I thought I'd point out that the flag model for DoD:S has submodels for the US Army Flag, the Wehrmacht Flag, and the good ol' Union Jack... makes one wonder. --Bwmathis 17:44, 22 Nov 2005 (PST)

Brits were in the game for a while but got cut. --TomEdwards 08:41, 23 Nov 2005 (PST)

vvis.exe - Unable To Locate Component

(Posting this in Talk 'cause it may just be I'm an idiot...)

The Beta SDK seems to have broken my cheap and cheerful map compilation batch files - vbsp will run fine, but vvis and vrad come up with 'Unable to Locate Component: This application has failed to start because Steam.dll was not found' error messages.

Here's one of my batch files:

set mapdir=c:\Documents and Settings\Adam Foster\HL2

"%sourcesdk%\bin\vbsp" -low -nolinuxdata "%mapdir%\%1.vmf"
"%sourcesdk%\bin\vvis" -low "%mapdir%\%1.bsp"
"%sourcesdk%\bin\vrad" -low "%mapdir%\%1.bsp"

copy "%mapdir%\%1.bsp" "%vproject%\maps"

I can compile maps through Hammer without problems (beyond the usual "Hammer being an awful front-end for compiling maps" bug and a new "tries copying into a non-existent directory at the end" issue) so I'm a bit puzzled as to what's going on. Am I doing something blatantly wrong here? ;-) --Cargo Cult (info, talk) 14:01, 23 Nov 2005 (PST)

Don't you need either a -ldr, -hdr, or -both option on vvis and/or vrad now? I might have read something like that somewhere. —Maven (talk) 14:09, 23 Nov 2005 (PST)
Added it to vrad (vvis came up with a parameter usage list instead of its error!) but to no effect. Here's what I get when vvis runs, for example:
C:\Documents and Settings\Adam Foster\HL2>"c:\steam\steamapps\BALEETED!\sourcesdk\bin\vvis" -low "c:\Documents and Settings\Adam Foster\HL2\metastasis_2.bsp"
Valve Software - vvis.exe (Sep 7 2005)
Can't load c:\steam\steamapps\DELETED\sourcesdk\bin\filesystem_steam.dll.Can't load c:\steam\steamapps\DELETED\sourcesdk\bin\filesystem_steam.dll.
... Then it exits. Same for vrad. As I said, vbsp runs fine... :-/ --Cargo Cult (info, talk) 14:26, 23 Nov 2005 (PST)
The only other thing I can think of is to run it in Hammer once, then copy the command line it uses. —Maven (talk) 14:34, 23 Nov 2005 (PST)
Tried that - I suspect there's some PATH weirdness or something going on. I've tried running vvis from the sourcesdk\bin directory, but it comes up with the can't-find-Steam.dll error message whenever I start it with some valid parameters...
Hang on, this is new: I now get the following when I try running vbsp:
SteamStartup() failed: SteamStartup(0xf,0x0012E8A8) failed with error 1: The registry is in use by another process, timeout expired - argh!
Make sure you do not have an old steam.dll somewhere in your path and/or Steam directory. This sounds like it's running the incorrect steam.dll.
Neither -hdr or -ldr are required options. There are no required compile options -- if they were required, they wouldn't be options. The default is LDR-only. --JeffLane 16:54, 23 Nov 2005 (PST)
I've just got the one Steam.dll, in C:\Steam, but I do have numerous FileSystem_Steam.dll files. There's one in C:\Steam\bin and another in C:\SteamApps\username\sourcesdk\bin - they're of different sizes (216kB for the former, 204kB for the latter) so my best guess is that these two are conflicting somehow. I tried temporarily replacing the C:\Steam\bin one with the SDK version, but on restarting Steam the system saw what I was up to and downloaded and replaced it with a 'proper' version. Heh! --Cargo Cult (info, talk) 17:09, 23 Nov 2005 (PST)
Multiple Filesystem_steam.dll files is normal. You can also try deleting your /Steam/ClientRegistry.blob and restart Steam. You may have to Reinstall the Source SDK installation. If these don't work you may have to re-install Steam from scratch, though you can attempt to re-install while keeping your current .GCF files.
I've tried deleting the .blob file and the deletion and reinstallation of the Source SDK, but to no effect - I'll try the reinstalling Steam thing at the weekend. I've got Hammer's map compilation thing working properly now (it was a terribly obvious configuration option which was messed up) so it's more of an annoyance than of any urgency now. ;-) —Cargo Cult (info, talk) 13:41, 25 Nov 2005 (PST)
In Hammer's Build Programs tab it now has $SteamUserDir\sourcesdk\bin\*.exe, instead of %sourcesdk%\bin\*.exe. I would put money on that being the problem we're having. --TomEdwards 05:01, 27 Nov 2005 (PST)
Anyone tried the above? Not sure if that is the problem. I call the vbsp, vvis and vrad giving the full path (without using the %sourcesdk% and $SteamUserDir vars) and have the same problem... --DAVLevels
I'm having the same exact problem, and it's a little more than an annoyance for me, because I need to be able to compile several maps at once for nightly builds. Is it possible that since Hammer is executing the compile tools, it's passing some sort of path information to them? I'm not a programmer, so I'm not entirely sure what's happening there. It just strikes me as odd that it works in Hammer, but not from the command line. --Spektre1 13:59, 25 Nov 2005 (PST)


Issues with the hammer tools seem to be interchangeable between General Issues and 3D/2D View issues. Maybe there should be a "Hammer Tool Issues" section? It's difficult, looking through the entire bugs list just to see if a bug you've spotted hasn't already been reported. --Demented 09:23, 24 Nov 2005 (PST)

So far I've just been searching the page to find if there's a matching bug report already. If you want to add some sub categories though, please feel free.

no dod:s sdk

would this be the right place to post this ? this is my problem, and i'm hopeing it will be looked at as a bug/mistake.  ;-) i bought HL2 so i have the sourceSDK , but my DOD:S is under a different e-mail address. So i do not think it's letting me download the sourceSDK for DOD. Can this please be fixed so an owner of DOD:S can download the sourceSDK for DOD ?

It should be fixed when the final SDK is released. --TomEdwards 01:40, 27 Nov 2005 (PST)


I've just started Hammer up again, and it looks ... different. It seems to have re-sprouted lots of white points at brush vertices, and the no-grid-lock-for-vertex-manipulation-midpoints bug seems to have disappeared. Has there been an update? I wasn't really paying attention. :D —Cargo Cult (info, talk) 10:15, 6 Dec 2005 (PST)

Command Line

Where is the command line where I type in -beta sdk for SDK beta?

What I did was I told steam not to start up automatically and changed my shortcut so it did this:

File:Beta sdk shortcut.jpg

ts2do (Talk | @) 15:06, 30 Dec 2005 (PST)

Bug reporting page

It's just my suggestion that some web page designed for reporting bugs would be 100 times better than this page. I don't know if this should be bugzilla or something but it's clear that making bugs separate from the other would be very helpful. --Marek Sieradzki

cursor disapearing/blurry

The cursor disapearing is really annoying when you are selecting objects from the new object browser. Also the grid lines/vertec points are all blurry on my monitor but nothing else is, why is this? Btw apart from the little bug the new browser is really good! GNXDan

SDK Validation when runing map

I have been playing around with Steams SDK and have come accross a few things, but if you keep getting the message:

"STEAM Validation Rejected"

Then I have a solution for you...

Download the Source Dedicated Server, then create a server and select the map you want to test. This works, and hopefully steam will fix the validation thing...

Fix...Bob 12:26, 2 Jan 2006 (PST)

Check my talk page... User_talk:Imatard